home *** CD-ROM | disk | FTP | other *** search
-
-
-
- llllooooaaaaddddmmmmaaaa((((3333GGGG)))) llllooooaaaaddddmmmmaaaa((((3333GGGG))))
-
-
-
- NNNNAAAAMMMMEEEE
- llllooooaaaaddddmmmmaaaa - loads a transformation matrix
-
- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee llllooooaaaaddddmmmmaaaa((((mmmm))))
- rrrreeeeaaaallll mmmm((((4444,,,,4444))))
-
- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m expects the transformation matrix to be loaded.
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- llllooooaaaaddddmmmmaaaa replaces the current matrix, as specified by mmmmmmmmooooddddeeee, with the 4x4
- floating point matrix _m. The current matrix is the top matrix on the
- transformation stack if mmmmmmmmooooddddeeee is MMMMSSSSIIIINNNNGGGGLLLL, the top matrix on the ModelView
- matrix stack if mmmmmmmmooooddddeeee is MMMMVVVVIIIIEEEEWWWWIIII, the Projection matrix if mmmmmmmmooooddddeeee is
- MMMMPPPPRRRROOOOJJJJEEEE, or the Texture matrix if mmmmmmmmooooddddeeee is MMMMTTTTEEEEXXXXTTTTUUUU.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- getmat, multma, popmat, pushma
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-